|
Greetings Artisan! Is it dangerous to stick your neck out and create something new? Something fresh? Something no one has seen before? Stupid question... right? Or is it? We often look back at when people took everything to the next level... with warmth, with affection, with perfect 20/20 hindsight. The artists who pulled the collective consciousness kicking and screaming into a new visual modality. Those who created something new... but it was better! A page from Loan Sloan by Philippe Druillet Those who cleared away the stale, moldy, reheated, conventional wisdom... Who blasted it back into the past where it has forever retired! Bland, lifeless, antiquated. However, often those attempts were difficult. We also don't see the failed ones... the attempts that got laughed out of existence by the mighty power of current trends and calcified group think. A page from: Hal Foster Prince of Illustrators It's a tricky road to navigate! And often trying something new is not a great financial decision. To say the least. Even when we look back at the maverick creators who did succeed... ...Those successes were not always financially rewarding. A page from the book: Moebius Fusion Balancing the new with the old... hanging on to the true pearls of wisdom from the past... not throwing the baby out with the bathwater... Is perhaps the greatest challenge of all. When I started really wanting to be an artist... one of the things I always had at top of mind was originality. I loved the idea of true fantasy... of creating worlds and ideas and feelings that, while relatable, never existed before. I looked up to writers like Robert Jordan, who, with the Wheel of Time, created a deep history and tapestry of characters. Scenarios and ideas that were familiar, yet alien. And speaking of Alien... I remember being totally captivated by the work of Giger, of THE Alien. An idea so terrifying in concept and execution that it has stayed with me to this day. A page from: The Making of Alien A lot of these new ideas actually had their genesis in comic books. Ridley Scott has said that the work in Métal Hurlant helped inspire the worlds of his films Alien and Blade Runner. And many of the artists who worked on those ground-breaking comics helped bring these films to life. Some Moebius designs for Alien, from: The Making of Alien I think one of the best examples of an artist who navigated the different worlds of commercial viability and tip of the spear in the avant-garde is Jean Giraud. When he took on the alter ego of Moebius, he took art to a new place and inspired a generation of artists. But, as we look back at these movements fondly, it's important to think about what it would have been like to make that leap. To challenge the convention, and start something new like Métal Hurlant. I'm sure it was not easy. I'm sure it was not obvious that it would succeed. And it was probably a risky move financially. So I think it's always worth peeking back and considering both what these transformations looked like... and what might the next wave might be. Another page from Loan Sloan by Philippe Druillet The artistic journey is often a delicate balance between pushing creative boundaries and maintaining commercial viability. In a recent study session, I explored a range of artists who have successfully walked this tightrope. Each has found unique ways to innovate while still connecting with their audience and market. Although not without challenge. You can check it out here: I go into more detail on the transformation of Giraud to Moebius, as well as looking at some other contemporary artists from Métal Hurlant. Here are some key takeaways:
Pushing boundaries doesn't always mean immediate success. It often requires patience, persistence, and guts. And I think there is a lot we can learn from the artists who have tested these waters before us. Until next time! Tim |
Each week I share art tips and advice, along with extra details and images from my Youtube Videos. There are some things (like showing static images!) that old-school text and email is really good at. This newsletter adds a whole new level to The Drawing Codex experience!
Greetings Artisan! Let’s dive into some structural drawing… Drawing heads and faces is probably one of the most important things to do as an artist. It helps you connect with viewers, and a lot of us start our drawing journey drawing simple faces. You have probably heard of the many different structural methods for drawing faces and heads. You have probably heard of the “Loomis Method”. But something I have found over the years, is that despite many aspiring artists and students learning...
Greetings Artisan! Let's talk about a challenge every artist faces today: getting attention in a world where EVERYONE is fighting for eyeballs. We live in what I call the "modern attention economy" - a place where every possible trick for grabbing attention is being used to death. Snappy editing, bright colors, contrast, open loops, hooks, sex, violence, politics... if it can get attention, it's being exploited. As artists, this puts us in a tough spot. We want people to see our work, but...
Greetings Artisan! Figuring out composition is hard... When you consider all the options, all the ideas, all the different theories about what makes an image work...it's easy to get lost. For a long time, I thought good composition meant complexity. I was convinced that to create really impactful illustrations, I needed to show off. Looking back at my journey, I realize I was making things harder than they needed to be. I was also sleeping on something really powerful: the effectiveness of...