|
Greetings Artisan! Artists frequently get told that they need to learn highly detailed rendering. Often the goal is fully realistic anatomy, rendered with perfect lighting and detail... And while this works for some... The reality is many artists are actually aspiring to create simpler artwork with cartoony style. I spent a lot of time learning to render. I also spent a lot of time teaching people rendering and shading... When I create concept design for video games, I need to make sure I'm describing the form, pushing all of the dimensionality I can, making it shiny, adding texture. Like this... But I also found that other artists were getting way more done with less. Especially when it came to comics or projects where speed was important... This became a bit of an obsession of mine. I spent decades learning to render properly, but I often found that some of my favourite art was dead simple. Minimal shading. Simple line work. I was attracted to the work of Hergé and Uderzo on Tintin and Asterix early on. Obviously the work of Moebius was a huge influence on me in many ways. I was drawn to a lot of the other places where you'd see really simple flat colour styles... Alphonse Mucha, classic old comic book strips, pulp fiction. A lot of the animation that I watched growing up was just simple flat colour. And it worked really, really well. It took me a long time to figure out how to actually put this into practice, and it's one of the key things that I teach inside the Line and Colour Academy. Every now and then I get enamoured again with the draw of rendering and shininess. It's really fun to add dimensionality to things. I dream of creating graphic novel projects that are meticulously detailed with a sense of lighting and shading. But whenever I need to re-inspire myself as to why flat colour is so effective... I have a collection of art books that always do the trick. I made a video about this - flipping through some of these books and talking about why simple line and colour works so well: You can Check it Out Here: In it I look at four artists who each taught me something different about flat colour:
Flat colour was something that was missing from my skill set for a long time. And if it's something you've been wanting to explore, hopefully you can get some inspiration from these books and this video. That's all for now. Thanks for reading. Cheers! -Tim PS: I've got some information coming up about the Line and Colour Academy. As I mentioned in the last email, the price is going up at the end of the month. I'm currently rebuilding the sales page and getting things sorted. I recently added a new Pinocchio comic page tutorial, and I'm going to add more this week. PPPS: I also have some other new things coming very soon. I'm launching a new community tier... and I'm going to be running another round of the Line and Colour Intensive sometime in March. Stay tuned for all of that. |
Each week I share art tips and advice, along with extra details and images from my Youtube Videos. There are some things (like showing static images!) that old-school text and email is really good at. This newsletter adds a whole new level to The Drawing Codex experience!
Greetings Artisan!I hope you had a great holiday break... I don't know about you... but creating covers was always one of my 'art goals' when I started out.The cover art on fantasy books I read as a kid was probably one of my main inspirations to become an artist. And when I was trying to break into comics, the idea of being good enough to get paid to create a cover seemed like the ultimate goal. This is what the 'best' artists did. A great cover (or poster) combines the story of the book,...
Greetings Artisan! Let’s dive into some structural drawing… Drawing heads and faces is probably one of the most important things to do as an artist. It helps you connect with viewers, and a lot of us start our drawing journey drawing simple faces. You have probably heard of the many different structural methods for drawing faces and heads. You have probably heard of the “Loomis Method”. But something I have found over the years, is that despite many aspiring artists and students learning...
Greetings Artisan! Let's talk about a challenge every artist faces today: getting attention in a world where EVERYONE is fighting for eyeballs. We live in what I call the "modern attention economy" - a place where every possible trick for grabbing attention is being used to death. Snappy editing, bright colors, contrast, open loops, hooks, sex, violence, politics... if it can get attention, it's being exploited. As artists, this puts us in a tough spot. We want people to see our work, but...